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Cheat Code Game Genie

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The following are known Game Genie Codes for Sonic the Hedgehog 2 on SEGA Genesis.

Input the following cheat codes into your Game Genie cartridge to initiate the corresponding effect. These codes also work on emulators with a cheat code/Game Genie functionality built in. ATBT-AA32: Master Code: MUST BE ENTERED AE0T-CABE: Once Invincible, stay invincible for the rest of the level SCRA-BAX0: Each Ring counts as 8 HCRA-BAX0: Each Ring Continue reading Game Genie Codes.

    There are two versions of the game, if the codes for 'Version A' below do not work, use the 'Version B' codes further down the list.
  1. Master Code – Must Be On
    ATBT-AA4E
    Note: It is known this is required on emulators but may not be required on an actual Genesis console.
  2. Invisible Sonic
    R0TA-DERP
  3. Enable Debugger
    AE7T-AAE2
  4. Sonic's Ring Count Goes To 99 You Get Hit 4
    NNTT-CACY
  5. Tails' Ring Count Goes To 99 When You Get Hit 5
    NNTT-CADJ
  6. Don't Use Up Rings To Maintain Transformation of Super Sonic
    ACZT-CAFY
  7. Become Super Sonic With 0 Rings
    ACZT-CACJ
  8. Become Super Sonic With 0 Emeralds
    ACZT-CACA
  9. The Regular Level Music Plays When Super Sonic, Instead of The Super Theme
    ADFT-8AF6
  10. Version A Codes

  11. Rings Worth 2 (Player 1
    SAST-DJ1A
  12. Rings Worth 3 (Player 1)
    SAST-DN1A
  13. Rings Worth 4 (Player 1)
    SAST-DT1A
  14. Rings Worth 5 (Player 1)
    SAST-DY1A
  15. Rings Worth 6 (Player 1)
    SAST-D21A
  16. Rings Worth 7 (Player 1)
    SAST-D61A
  17. Rings Worth 8 (Player 1)
    SAST-DA1A
  18. Start With 1 Life Instead Of 3 (Player 1)
    AE8A-AAD2
  19. Start With 5 Lives (Player 1)
    AY8A-AAD2
  20. Start With 7 Lives (Player 1)
    A68A-AAD2
  21. Start With 9 Lives (Player 1)
    BE8A-AAD2
  22. Start With 25 Lives (Player 1)
    DE8A-AAD2
  23. Start With 50 Lives (Player 1)
    GJ8A-AAD2
  24. Start With 75 Lives (Player 1)
    KN8A-AAD2
  25. Start With 99 Lives (Player 1)
    NN8A-AAD2
  26. Infinite Lives (Player 1)
    JW3A-CA4J
  27. Rings Worth 2 (Player 2)
    SATA-DJVW
  28. Rings Worth 3 (Player 2)
    SATA-DNVW
  29. Rings Worth 4 (Player 2)
    SATA-DTVW
  30. Rings Worth 5 (Player 2)
    SATA-DYVW
  31. Rings Worth 6 (Player 2)
    SATA-D2VW
  32. Rings Worth 7 (Player 2)
    SATA-D6VW
  33. Rings Worth 8 (Player 2)
    SATA-DAVW
  34. Start With 1 Life Instead Of 3 (Player 2)
    AE8A-AAD8
  35. Start With 5 Lives (Player 2)
    AY8A-AAD8
  36. Start With 7 Lives (Player 2)
    A68A-AAD8
  37. Start With 9 Lives (Player 2)
    BE8A-AAD8
  38. Start With 25 Lives (Player 2)
    DE8A-AAD8
  39. Start With 50 Lives (Player 2)
    GJ8A-AAD8
  40. Start With 75 Lives (Player 2)
    KN8A-AAD8
  41. Start With 99 Lives (Player 2)
    NN8A-AAD8
  42. Infinite Lives (Player 2)
    JXGA-CA7G
  43. Jump Lower
    KBVT-CAE2
  44. Jump A Little Higher
    FVVT-CAE2
  45. Jump A Lot Higher
    EBVT-CAE2
  46. Jump Really High
    CBVT-CAE2
  47. Sonic Stays Invincible For A Shorter Time After Getting Hit
    A02T-CAF8
  48. Sonic Stays Invincible For A Longer Time After Getting Hit
    982T-CAF8
  49. Sonic Becomes Invisible And Invincible For The Rest Of The Level After Getting Hit (Must Have At Least One Ring – Switch Off And Then On To Make Sonic Visible)
    ALTA-CA8N
  50. Once Invincible (Stars), Sonic Stays Invincible For The Rest Of The Level
    ALTA-CA9J
  51. Sonic Doesn't Lose Rings When Hit
    ATTT-CA4W
  52. Tails Doesn't Lose Rings When Hit
    ATTT-CA5G
  53. Sonic Needs Only 1 Ring Instead Of 50 To Enter Special Stage After Touching A Star Post
    AH2T-CAH6
  54. Rings Worth 2 In Special Stages (Sonic)
    SBJA-HJWJ
  55. Rings Worth 3 In Special Stages (Sonic)
    SBJA-HNWJ
  56. Rings Worth 4 In Special Stages (Sonic)
    SBJA-HTWJ
  57. Rings Worth 5 In Special Stages (Sonic)
    SBJA-HYWJ
  58. Rings Worth 6 In Special Stages (Sonic)
    SBJA-H2WJ
  59. Rings Worth 7 In Special Stages (Sonic)
    SBJA-H6WJ
  60. Rings Worth 8 In Special Stages (Sonic)
    SBJA-HAWJ
  61. Rings Worth 2 In Special Stages (Tails)
    SBJA-HJWR
  62. Rings Worth 3 In Special Stages (Tails)
    SBJA-HNWR
  63. Rings Worth 4 In Special Stages (Tails)
    SBJA-HTWR
  64. Rings Worth 5 In Special Stages (Tails)
    SBJA-HYWR
  65. Rings Worth 6 In Special Stages (Tails)
    SBJA-H2WR
  66. Rings Worth 7 In Special Stages (Tails)
    SBJA-H6WR
  67. Rings Worth 8 In Special Stages (Tails)
    SBJA-HAWR
  68. Need 0 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    ACZT-CACA
  69. Need 1 Chaos Emerald To Become Super Sonic (In Addition To Rings)
    AGZT-CACA
  70. Need 2 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    ALZT-CACA
  71. Need 3 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    ARZT-CACA
  72. Need 4 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    AWZT-CACA
  73. Need 5 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    A0ZT-CACA
  74. Need 6 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    A4ZT-CACA
  75. Need 1 Ring To Become Super Sonic (In Addition To Chaos Emeralds – Don't Lose Rings With Time
    AGZT-CACJ
    K4ZT-CA9N
  76. Need 5 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
    A0ZT-CACJ
  77. Need 10 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
    BLZT-CACJ
  78. Need 25 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
    DGZT-CACJ
  79. Need 40 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
    FCZT-CACJ
  80. Super Sonic Doesn't Lose Rings With Time
    K4ZT-CA9N
  81. Level Select Menu (At Title Screen, Hold Down A While Pressing Start)
    RE8A-A60W
  82. Start Most Levels With Some Rings (1-Player Game Only – The Number Of Rings Varies With The Stage, And You Can Still Lose Rings)
    2VAT-BCRN
  83. Version B Codes

    Ps2 game cheats for black. Roper, Chris (22 February 2006). Archived from on 16 September 2008.

  84. Rings Worth 2 (Player 1)
    SATA-DJTJ
  85. Rings Worth 3 (Player 1)
    SATA-DNTJ
  86. Rings Worth 4 (Player 1)
    SATA-DTTJ
  87. Rings Worth 5 (Player 1)
    SATA-DYTJ
  88. Rings Worth 6 (Player 1)
    SATA-D2TJ
  89. Rings Worth 7 (Player 1)
    SATA-D6TJ
  90. Rings Worth 8 (Player 1)
    SATA-DATJ
  91. Start With 1 Life Instead Of 3 (Player 1)
    AE8A-AADN
  92. Start With 5 Lives (Player 1)
    AY8A-AADN
  93. Start With 7 Lives (Player 1)
    A68A-AADN
  94. Start With 9 Lives (Player 1)
    BE8A-AADN
  95. Start With 25 Lives (Player 1)
    DE8A-AADN
  96. Start With 50 Lives (Player 1)
    GJ8A-AADN
  97. Start With 75 Lives (Player 1)
    KN8A-AADN
  98. Start With 99 Lives (Player 1)
    NN8A-AADN
  99. Infinite Lives (Player 1)
    JW3A-CA4Y
  100. Rings Worth 2 (Player 2)
    SATA-DJW8
  101. Rings Worth 3 (Player 2)
    SATA-DNW8
  102. Rings Worth 4 (Player 2)
    SATA-DTW8
  103. Rings Worth 5 (Player 2)
    SATA-DYW8
  104. Rings Worth 6 (Player 2)
    SATA-D2W8
  105. Rings Worth 7 (Player 2)
    SATA-D6W8
  106. Rings Worth 8 (Player 2)
    SATA-DAW8
  107. Start With 1 Life Instead Of 3 (Player 2)
    AE8A-AADW
  108. Start With 5 Lives (Player 2)
    AY8A-AADW
  109. Start With 7 Lives (Player 2)
    A68A-AADW
  110. Start With 9 Lives (Player 2)
    BE8A-AADW
  111. Start With 25 Lives (Player 2)
    DE8A-AADW
  112. Start With 50 Lives (Player 2)
    GJ8A-AADW
  113. Start With 75 Lives (Player 2)
    KN8A-AADW
  114. Start With 99 Lives (Player 2)
    NN8A-AADW
  115. Infinite Lives (Player 2)
    JXGA-CA7W
  116. Jump Lower
    KBVT-CAE2
  117. Jump A Little Higher
    FVVT-CAE2
  118. Jump A Lot Higher
    EBVT-CAE2
  119. Jump Really High
    CBVT-CAE2
  120. Sonic Stays Invincible For A Shorter Time After Getting Hit
    A02T-CAGL
  121. Sonic Stays Invincible For A Longer Time After Getting Hit
    982T-CAGL
  122. Sonic Becomes Invisible And Invincible For The Rest Of The Level After Getting Hit (Must Have At Least One Ring – Switch Off And Then On To Make Sonic Visible)
    ALTA-CA82
  123. Once Invincible (Stars), Sonic Stays Invincible For The Rest Of The Level
    ALTA-CA9Y
  124. Sonic Doesn't Lose Rings When Hit
    ATTT-CA58
  125. Tails Doesn't Lose Rings When Hit
    ATTT-CA6W
  126. Sonic Needs Only 1 Ring Instead Of 50 To Enter Special Stage After Touching A Star Post
    AH2T-CAHN
  127. Rings Worth 2 In Special Stages (Sonic)
    SBJA-HJV2
  128. Rings Worth 3 In Special Stages (Sonic)
    SBJA-HNV2
  129. Rings Worth 4 In Special Stages (Sonic)
    SBJA-HTV2
  130. Rings Worth 5 In Special Stages (Sonic)
    SBJA-HYV2
  131. Rings Worth 6 In Special Stages (Sonic)
    SBJA-H2V2
  132. Rings Worth 7 In Special Stages (Sonic)
    SBJA-H6V2
  133. Rings Worth 8 In Special Stages (Sonic)
    SBJA-HAV2
  134. Rings Worth 2 In Special Stages (Tails)
    SBJA-HJV8
  135. Rings Worth 3 In Special Stages (Tails)
    SBJA-HNV8
  136. Rings Worth 4 In Special Stages (Tails)
    SBJA-HTV8
  137. Rings Worth 5 In Special Stages (Tails)
    SBJA-HYV8
  138. Rings Worth 6 In Special Stages (Tails)
    SBJA-H2V8
  139. Rings Worth 7 In Special Stages (Tails)
    SBJA-H6V8
  140. Rings Worth 8 In Special Stages (Tails)
    SBJA-HAV8
  141. Need 0 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    ACZT-CACN
  142. Need 1 Chaos Emerald To Become Super Sonic (In Addition To Rings)
    AGZT-CACN
  143. Need 2 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    ALZT-CACN
  144. Need 3 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    ARZT-CACN
  145. Need 4 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    AWZT-CACN
  146. Need 5 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    A0ZT-CACN
  147. Need 6 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    A4ZT-CACN
  148. Need 1 Ring To Become Super Sonic (In Addition To Chaos Emeralds – Don't Lose Rings With Time
    AGZT-CACY
    K4ZT-CA92
  149. Need 5 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
    A0ZT-CACY
  150. Need 10 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
    BLZT-CACY
  151. Need 25 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
    DGZT-CACY
  152. Need 40 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
    FCZT-CACY
  153. Super Sonic Doesn't Lose Rings With Time
    K4ZT-CA92
  154. Level Select Menu (At Title Screen, Hold Down A While Pressing Start)
    RE8A-A60G
  155. Start Most Levels With Some Rings (1-Player Game Only – The Number Of Rings Varies With The Stage, And You Can Still Lose Rings)
    2VAT-BCRA
  156. One Hit And You Are Invincible
    982T-C9F8

Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we'll update the list.

Code Indexes for SEGA Genesis / Mega Drive

Teenage Mutant Ninja Turtles II: The Arcade Game – Game Genie Codes The following are known Game Genie Codes for Teenage Mutant Ninja Turtles II: The Arcade Game on Nintendo Entertainment System (NES). PEOIAPZAStart with 1 life TEOIAPZAStart with 6 lives PEOIAPZEStart with 9 lives AAEAULPAInfinite lives PEXTKZZEMore powerful turtle weapon PEOVKZGEMore powerful jump +. Tmnt 2 nes game cheats. Infinite Lives Players 1 & 2, Infinite Energy Players 1 & 2, Infinite Continues (disable after beating Shredder) This cheat is for FCE Ultra GX. Be sure to rename the cheat file to be romname.cht and put in your cheats folder. Rom name must be exact. Download: Report.

Metroid Cheat Codes Game Genie

Cheat codes game genie

Smb3 Cheat Codes Game Genie

  • BB64-64D7 - Time never runs out
  • C264-64D7 - Infinite time
  • AA64-64D7 - Super-fast clock
  • DF64-A7D7 - Extra life at one coin
    DF67-AFA7
  • 7464-A7D7 - Extra life at 50 coins
    7467-AFA7
  • 14B4-6F07 - Start with 99 lives
  • B1B4-6F07 - Mario has a halo on the map screen, F1 lives, and the game is over when you die once
  • 31B4-6F07 - Mario has a halo on map screen, only has one life.
  • CBB7-6D67 - Start as Caped Mario
    D4B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as Fiery Mario
    D7B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as a red faced Mario
    D0B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as Sub-Zero Mario. Grab a Mushroom to become invincible
    DBB7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as nodding Mario. Grab a Mushroom to get a 1-Up
    FDB7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as Mario. Grab a Mushroom and it turns into a Pirahna plant, a star is moved into your inventory which glitches the game if used.
    47B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as hovercraft Mario, get any item to become invincible with a Bullet Bill in reserve
    59B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as hovercraft Mario, get any item to put a shelless turtle in reserve
    55B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as hovercraft Mario, get a Mushroom to turn it into a Pirahna Plant and get a giant 'Bullet Blob' in reserve
    5BB7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as hovercraft Mario, get a Mushroom to put a flying key in reserve
    6DB7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as hovercraft Mario, get a Fire Flower to put an invisibility flower in reserve, or a Mushroom to turn invincible and get a football Koopa in reserve
    64B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as hovercraft Mario, get a Fire Flower to put a magic squished dinosaur in reserve which will let you clear the round instantly if collected
    67B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as Sub-Zero Mario, get a Fire Flower or Mushroom to put a 1-Up Mushroom in reserve, use that or any other 1-Up Mushroom to put a Yoshi in reserve
    66B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as Mario with a strange walk, get a Mushroom for Yoshi's thank-you message
    6BB7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Mario drives without benefit of a car
    C9B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as Mario with an extremely strange walk, get a Fire Flower to put a glitched ghost in reserve
    2DB7-6DA7
    3CB7-6FD7
    69B7-6F07
  • D0B7-6DA7 - Start as a red-faced Mario in need of a chiropractor
    3CB7-6FD7
    69B7-6F07
  • DBB7-6DA7 - Start as Sub-Zero Mario - grab a Mushroom to become invincible
    3CB7-6FD7
    69B7-6F07
  • FDB7-6DA7 - Start as nodding Mario - grab a Mushroom to get 1-Up
    3CB7-6FD7
    69B7-6F07
  • 47B7-6DA7 - Start as Mario- grab a Mushroom and it turns into a Pirahna plant, a star is moved into your inventory which glitches the game if used
    3CB7-6FD7
    69B7-6F07
  • 59B7-6DA7 - Start as hovercraft Mario, get any item to become invincible with a Bullet Bill in reserve
    3CB7-6FD7
    69B7-6F07
  • 55B7-6DA7 - Start as hovercraft Mario, get any item to put a shell-less turtle in reserve
    3CB7-6FD7
    69B7-6F07
  • 5BB7-6DA7 - Start as hovercraft Mario, get a Mushroom to turn it into a Pirahna plant and get a giant 'Bullet Blob' in reserve
    3CB7-6FD7
    69B7-6F07
  • 6DB7-6DA7 - Start as hovercraft Mario, get a Mushroom to put a flying key in reserve
    3CB7-6FD7
    69B7-6F07
  • 64B7-6DA7 - Start as hovercraft Mario, get a Fire Flower to put an invisibility flower in reserve, or a Mushroom to turn invincible and get a football Koopa in reserve
    3CB7-6FD7
    69B7-6F07
  • 67B7-6DA7 - Start as hovercraft Mario, get a Fire Flower to put a magic squished dinosaur in reserve which will let you clear the round instantly if collected
    3CB7-6FD7
    69B7-6F07
  • 66B7-6DA7 - Start as Sub-Zero Mario, get a Fire Flower or Mushroom to put a 1-Up Mushroom in reserve, use that or any other 1-Up Mushroom to put a Yoshi in reserve
    3CB7-6FD7
    69B7-6F07
  • 6BB7-6DA7 - Start as Mario with a strange walk, get a Mushroom for Yoshi's thank-you message
    3CB7-6FD7
    69B7-6F07
  • C9B7-6DA7 - Mario drives without benefit of a car
    3CB7-6FD7
    69B7-6F07
  • 69B7-6F07 - Start as red spazms mario (lose it when hit or die, so use Galoob's codes to keep your big etc)
  • 31B7-6F07 - Start as Super Mario
  • CBC4-6DAD - Start button has no effect
  • CBC5-6DAD - Start and select button combo makes the game pause forever
  • CBCA-6DAD - Whenever you land hard on the ground via the cape, you die
  • 0BCD-AF6F - At the beginning of a level you go to the Yoshi bonus stage and when you fall the level is beaten!
  • 61CB-AF6F - Nintendo Presents, BO
  • CB28-DF6D - Keep powerups when you fall and die
  • D322-D4DD - Get more lives when you die
  • DE22-D4DD - Die after losing one life
  • BB22-D4DD - Lose every life except one when you die
  • C022-D4DD - Says 'game over' after every life
  • C222-D4DD - Infinite lives
  • EE28-6F6F - Runs super fast without holding down run; turn around with spin jump
  • EE2D-AF6F - Run super fast one direction; hard to control
  • EE2C-AF0F - Floating Mario
  • DD2C-AF6F - Holding B allows you to fly to the top of the screen, sometimes off screen. Good code, but can be a problem in caves.
  • DF2C-AF6F - Mega-jump
  • D42C-AF6F - Super jump
  • D02C-AF6F - Low jump
  • DE2C-AF6F - Bogus jump
  • 5A2C-AF6F - Mario shakes repeatedly and if you hold A or B and down you can go through the floor sometimes. This is very useful in case you want to get somewhere that you can't below you. You have to quickly press A or B twice and then hold to get him off the ground and flying
  • CF2C-AF6F - Fiying ability
  • 842C-AF6F - Skitz jumps
  • A52C-AF6F - Mario shakes. He can't go through the floor like he can in the other code. The good thing is that you only have to press and hold A or B once to get him off the ground
  • 232C-AF6F - Jackhammer jump
  • 3D2C-AF6F - Weird jump. (Dosen't work with a cape)
  • 312C-AF6F - Bunny/moon Jumps
  • EE2C-AF6F - To-the-moon jump, flying helicopter spin
  • 4B2C-AF64 - Mario can only jump about an inch high
  • E82C-AF64 - You can climb and fall just like the original except much faster
  • DD32-6DAD - Invincibility
  • D732-6DAD - Low gravity in levels over water
  • D032-6DAD - Phony invincibility
  • D532-6DAD - No music
  • D332-6DAD - Dragon coins change little Mario into Luigi
  • 7732-6DAD - Fake Fire mario (red suit, no fireballs)
  • 9D32-6DAD - Black Mario
  • 5332-6DAD - Invisibility
  • 4832-ADAD - After you get a powerup, Mario's head will always face left, even while walking/flying/jumping right!
  • CBEA-6DAD - You can swim in every level.
  • D2E5-A7AD - Extra life with every Dragon Coin
  • CBED-6DDF - Keep powerups when hit
  • CBED-6D0F - Keep powerups when hit; invincible shell-less turtle drops from item box if anything is in it
  • CDED-6D6F - Instantly shrink when you get hit
  • CBED-6DAF - Glitched graphics when shrinking
  • CBED-6FDF - One hit kills even when large
  • CBEF-6F6F - Super stomp - run into any enemy from the side when small and you will be propelled upwards and stomp them!
  • CBEF-67AF - Shrink/die instantly
  • CBE4-6DDF - Shrink when hit ultra fast
  • 0DED-AFDF - Regular nighttime
  • 07ED-AFDF - No background
  • 00ED-AFDF - Nighttime for pros
  • 9EED-AF6F - Screen is upside down when you play.
  • 40EC-AFDF - Sickening
  • EEEC-AFDF - Motionless
  • DFCE-64A0 - Little Yoshi grows after eating just one enemy
  • DECE-A4A0 - Little Yoshi doesn't grow big




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