The following are known Game Genie Codes for Sonic the Hedgehog 2 on SEGA Genesis.
Input the following cheat codes into your Game Genie cartridge to initiate the corresponding effect. These codes also work on emulators with a cheat code/Game Genie functionality built in. ATBT-AA32: Master Code: MUST BE ENTERED AE0T-CABE: Once Invincible, stay invincible for the rest of the level SCRA-BAX0: Each Ring counts as 8 HCRA-BAX0: Each Ring Continue reading Game Genie Codes.
- There are two versions of the game, if the codes for 'Version A' below do not work, use the 'Version B' codes further down the list.
- Master Code – Must Be On
ATBT-AA4E
Note: It is known this is required on emulators but may not be required on an actual Genesis console. - Invisible Sonic
R0TA-DERP - Enable Debugger
AE7T-AAE2 - Sonic's Ring Count Goes To 99 You Get Hit 4
NNTT-CACY - Tails' Ring Count Goes To 99 When You Get Hit 5
NNTT-CADJ - Don't Use Up Rings To Maintain Transformation of Super Sonic
ACZT-CAFY - Become Super Sonic With 0 Rings
ACZT-CACJ - Become Super Sonic With 0 Emeralds
ACZT-CACA - The Regular Level Music Plays When Super Sonic, Instead of The Super Theme
ADFT-8AF6 - Rings Worth 2 (Player 1
SAST-DJ1A - Rings Worth 3 (Player 1)
SAST-DN1A - Rings Worth 4 (Player 1)
SAST-DT1A - Rings Worth 5 (Player 1)
SAST-DY1A - Rings Worth 6 (Player 1)
SAST-D21A - Rings Worth 7 (Player 1)
SAST-D61A - Rings Worth 8 (Player 1)
SAST-DA1A - Start With 1 Life Instead Of 3 (Player 1)
AE8A-AAD2 - Start With 5 Lives (Player 1)
AY8A-AAD2 - Start With 7 Lives (Player 1)
A68A-AAD2 - Start With 9 Lives (Player 1)
BE8A-AAD2 - Start With 25 Lives (Player 1)
DE8A-AAD2 - Start With 50 Lives (Player 1)
GJ8A-AAD2 - Start With 75 Lives (Player 1)
KN8A-AAD2 - Start With 99 Lives (Player 1)
NN8A-AAD2 - Infinite Lives (Player 1)
JW3A-CA4J - Rings Worth 2 (Player 2)
SATA-DJVW - Rings Worth 3 (Player 2)
SATA-DNVW - Rings Worth 4 (Player 2)
SATA-DTVW - Rings Worth 5 (Player 2)
SATA-DYVW - Rings Worth 6 (Player 2)
SATA-D2VW - Rings Worth 7 (Player 2)
SATA-D6VW - Rings Worth 8 (Player 2)
SATA-DAVW - Start With 1 Life Instead Of 3 (Player 2)
AE8A-AAD8 - Start With 5 Lives (Player 2)
AY8A-AAD8 - Start With 7 Lives (Player 2)
A68A-AAD8 - Start With 9 Lives (Player 2)
BE8A-AAD8 - Start With 25 Lives (Player 2)
DE8A-AAD8 - Start With 50 Lives (Player 2)
GJ8A-AAD8 - Start With 75 Lives (Player 2)
KN8A-AAD8 - Start With 99 Lives (Player 2)
NN8A-AAD8 - Infinite Lives (Player 2)
JXGA-CA7G - Jump Lower
KBVT-CAE2 - Jump A Little Higher
FVVT-CAE2 - Jump A Lot Higher
EBVT-CAE2 - Jump Really High
CBVT-CAE2 - Sonic Stays Invincible For A Shorter Time After Getting Hit
A02T-CAF8 - Sonic Stays Invincible For A Longer Time After Getting Hit
982T-CAF8 - Sonic Becomes Invisible And Invincible For The Rest Of The Level After Getting Hit (Must Have At Least One Ring – Switch Off And Then On To Make Sonic Visible)
ALTA-CA8N - Once Invincible (Stars), Sonic Stays Invincible For The Rest Of The Level
ALTA-CA9J - Sonic Doesn't Lose Rings When Hit
ATTT-CA4W - Tails Doesn't Lose Rings When Hit
ATTT-CA5G - Sonic Needs Only 1 Ring Instead Of 50 To Enter Special Stage After Touching A Star Post
AH2T-CAH6 - Rings Worth 2 In Special Stages (Sonic)
SBJA-HJWJ - Rings Worth 3 In Special Stages (Sonic)
SBJA-HNWJ - Rings Worth 4 In Special Stages (Sonic)
SBJA-HTWJ - Rings Worth 5 In Special Stages (Sonic)
SBJA-HYWJ - Rings Worth 6 In Special Stages (Sonic)
SBJA-H2WJ - Rings Worth 7 In Special Stages (Sonic)
SBJA-H6WJ - Rings Worth 8 In Special Stages (Sonic)
SBJA-HAWJ - Rings Worth 2 In Special Stages (Tails)
SBJA-HJWR - Rings Worth 3 In Special Stages (Tails)
SBJA-HNWR - Rings Worth 4 In Special Stages (Tails)
SBJA-HTWR - Rings Worth 5 In Special Stages (Tails)
SBJA-HYWR - Rings Worth 6 In Special Stages (Tails)
SBJA-H2WR - Rings Worth 7 In Special Stages (Tails)
SBJA-H6WR - Rings Worth 8 In Special Stages (Tails)
SBJA-HAWR - Need 0 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
ACZT-CACA - Need 1 Chaos Emerald To Become Super Sonic (In Addition To Rings)
AGZT-CACA - Need 2 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
ALZT-CACA - Need 3 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
ARZT-CACA - Need 4 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
AWZT-CACA - Need 5 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
A0ZT-CACA - Need 6 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
A4ZT-CACA - Need 1 Ring To Become Super Sonic (In Addition To Chaos Emeralds – Don't Lose Rings With Time
AGZT-CACJ
K4ZT-CA9N - Need 5 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
A0ZT-CACJ - Need 10 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
BLZT-CACJ - Need 25 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
DGZT-CACJ - Need 40 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
FCZT-CACJ - Super Sonic Doesn't Lose Rings With Time
K4ZT-CA9N - Level Select Menu (At Title Screen, Hold Down A While Pressing Start)
RE8A-A60W - Start Most Levels With Some Rings (1-Player Game Only – The Number Of Rings Varies With The Stage, And You Can Still Lose Rings)
2VAT-BCRN - Rings Worth 2 (Player 1)
SATA-DJTJ - Rings Worth 3 (Player 1)
SATA-DNTJ - Rings Worth 4 (Player 1)
SATA-DTTJ - Rings Worth 5 (Player 1)
SATA-DYTJ - Rings Worth 6 (Player 1)
SATA-D2TJ - Rings Worth 7 (Player 1)
SATA-D6TJ - Rings Worth 8 (Player 1)
SATA-DATJ - Start With 1 Life Instead Of 3 (Player 1)
AE8A-AADN - Start With 5 Lives (Player 1)
AY8A-AADN - Start With 7 Lives (Player 1)
A68A-AADN - Start With 9 Lives (Player 1)
BE8A-AADN - Start With 25 Lives (Player 1)
DE8A-AADN - Start With 50 Lives (Player 1)
GJ8A-AADN - Start With 75 Lives (Player 1)
KN8A-AADN - Start With 99 Lives (Player 1)
NN8A-AADN - Infinite Lives (Player 1)
JW3A-CA4Y - Rings Worth 2 (Player 2)
SATA-DJW8 - Rings Worth 3 (Player 2)
SATA-DNW8 - Rings Worth 4 (Player 2)
SATA-DTW8 - Rings Worth 5 (Player 2)
SATA-DYW8 - Rings Worth 6 (Player 2)
SATA-D2W8 - Rings Worth 7 (Player 2)
SATA-D6W8 - Rings Worth 8 (Player 2)
SATA-DAW8 - Start With 1 Life Instead Of 3 (Player 2)
AE8A-AADW - Start With 5 Lives (Player 2)
AY8A-AADW - Start With 7 Lives (Player 2)
A68A-AADW - Start With 9 Lives (Player 2)
BE8A-AADW - Start With 25 Lives (Player 2)
DE8A-AADW - Start With 50 Lives (Player 2)
GJ8A-AADW - Start With 75 Lives (Player 2)
KN8A-AADW - Start With 99 Lives (Player 2)
NN8A-AADW - Infinite Lives (Player 2)
JXGA-CA7W - Jump Lower
KBVT-CAE2 - Jump A Little Higher
FVVT-CAE2 - Jump A Lot Higher
EBVT-CAE2 - Jump Really High
CBVT-CAE2 - Sonic Stays Invincible For A Shorter Time After Getting Hit
A02T-CAGL - Sonic Stays Invincible For A Longer Time After Getting Hit
982T-CAGL - Sonic Becomes Invisible And Invincible For The Rest Of The Level After Getting Hit (Must Have At Least One Ring – Switch Off And Then On To Make Sonic Visible)
ALTA-CA82 - Once Invincible (Stars), Sonic Stays Invincible For The Rest Of The Level
ALTA-CA9Y - Sonic Doesn't Lose Rings When Hit
ATTT-CA58 - Tails Doesn't Lose Rings When Hit
ATTT-CA6W - Sonic Needs Only 1 Ring Instead Of 50 To Enter Special Stage After Touching A Star Post
AH2T-CAHN - Rings Worth 2 In Special Stages (Sonic)
SBJA-HJV2 - Rings Worth 3 In Special Stages (Sonic)
SBJA-HNV2 - Rings Worth 4 In Special Stages (Sonic)
SBJA-HTV2 - Rings Worth 5 In Special Stages (Sonic)
SBJA-HYV2 - Rings Worth 6 In Special Stages (Sonic)
SBJA-H2V2 - Rings Worth 7 In Special Stages (Sonic)
SBJA-H6V2 - Rings Worth 8 In Special Stages (Sonic)
SBJA-HAV2 - Rings Worth 2 In Special Stages (Tails)
SBJA-HJV8 - Rings Worth 3 In Special Stages (Tails)
SBJA-HNV8 - Rings Worth 4 In Special Stages (Tails)
SBJA-HTV8 - Rings Worth 5 In Special Stages (Tails)
SBJA-HYV8 - Rings Worth 6 In Special Stages (Tails)
SBJA-H2V8 - Rings Worth 7 In Special Stages (Tails)
SBJA-H6V8 - Rings Worth 8 In Special Stages (Tails)
SBJA-HAV8 - Need 0 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
ACZT-CACN - Need 1 Chaos Emerald To Become Super Sonic (In Addition To Rings)
AGZT-CACN - Need 2 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
ALZT-CACN - Need 3 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
ARZT-CACN - Need 4 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
AWZT-CACN - Need 5 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
A0ZT-CACN - Need 6 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
A4ZT-CACN - Need 1 Ring To Become Super Sonic (In Addition To Chaos Emeralds – Don't Lose Rings With Time
AGZT-CACY
K4ZT-CA92 - Need 5 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
A0ZT-CACY - Need 10 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
BLZT-CACY - Need 25 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
DGZT-CACY - Need 40 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
FCZT-CACY - Super Sonic Doesn't Lose Rings With Time
K4ZT-CA92 - Level Select Menu (At Title Screen, Hold Down A While Pressing Start)
RE8A-A60G - Start Most Levels With Some Rings (1-Player Game Only – The Number Of Rings Varies With The Stage, And You Can Still Lose Rings)
2VAT-BCRA - One Hit And You Are Invincible
982T-C9F8
Version A Codes
Version B Codes
Ps2 game cheats for black. Roper, Chris (22 February 2006). Archived from on 16 September 2008.
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we'll update the list.
Code Indexes for SEGA Genesis / Mega Drive
Teenage Mutant Ninja Turtles II: The Arcade Game – Game Genie Codes The following are known Game Genie Codes for Teenage Mutant Ninja Turtles II: The Arcade Game on Nintendo Entertainment System (NES). PEOIAPZAStart with 1 life TEOIAPZAStart with 6 lives PEOIAPZEStart with 9 lives AAEAULPAInfinite lives PEXTKZZEMore powerful turtle weapon PEOVKZGEMore powerful jump +. Tmnt 2 nes game cheats. Infinite Lives Players 1 & 2, Infinite Energy Players 1 & 2, Infinite Continues (disable after beating Shredder) This cheat is for FCE Ultra GX. Be sure to rename the cheat file to be romname.cht and put in your cheats folder. Rom name must be exact. Download: Report.
Metroid Cheat Codes Game Genie
Smb3 Cheat Codes Game Genie
- BB64-64D7 - Time never runs out
- C264-64D7 - Infinite time
- AA64-64D7 - Super-fast clock
- DF64-A7D7 - Extra life at one coin
DF67-AFA7 - 7464-A7D7 - Extra life at 50 coins
7467-AFA7 - 14B4-6F07 - Start with 99 lives
- B1B4-6F07 - Mario has a halo on the map screen, F1 lives, and the game is over when you die once
- 31B4-6F07 - Mario has a halo on map screen, only has one life.
- CBB7-6D67 - Start as Caped Mario
D4B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as Fiery Mario
D7B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as a red faced Mario
D0B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as Sub-Zero Mario. Grab a Mushroom to become invincible
DBB7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as nodding Mario. Grab a Mushroom to get a 1-Up
FDB7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as Mario. Grab a Mushroom and it turns into a Pirahna plant, a star is moved into your inventory which glitches the game if used.
47B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as hovercraft Mario, get any item to become invincible with a Bullet Bill in reserve
59B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as hovercraft Mario, get any item to put a shelless turtle in reserve
55B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as hovercraft Mario, get a Mushroom to turn it into a Pirahna Plant and get a giant 'Bullet Blob' in reserve
5BB7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as hovercraft Mario, get a Mushroom to put a flying key in reserve
6DB7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as hovercraft Mario, get a Fire Flower to put an invisibility flower in reserve, or a Mushroom to turn invincible and get a football Koopa in reserve
64B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as hovercraft Mario, get a Fire Flower to put a magic squished dinosaur in reserve which will let you clear the round instantly if collected
67B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as Sub-Zero Mario, get a Fire Flower or Mushroom to put a 1-Up Mushroom in reserve, use that or any other 1-Up Mushroom to put a Yoshi in reserve
66B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as Mario with a strange walk, get a Mushroom for Yoshi's thank-you message
6BB7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Mario drives without benefit of a car
C9B7-6DA7
3CB7-6FD7
69B7-6F07 - CBB7-6D67 - Start as Mario with an extremely strange walk, get a Fire Flower to put a glitched ghost in reserve
2DB7-6DA7
3CB7-6FD7
69B7-6F07 - D0B7-6DA7 - Start as a red-faced Mario in need of a chiropractor
3CB7-6FD7
69B7-6F07 - DBB7-6DA7 - Start as Sub-Zero Mario - grab a Mushroom to become invincible
3CB7-6FD7
69B7-6F07 - FDB7-6DA7 - Start as nodding Mario - grab a Mushroom to get 1-Up
3CB7-6FD7
69B7-6F07 - 47B7-6DA7 - Start as Mario- grab a Mushroom and it turns into a Pirahna plant, a star is moved into your inventory which glitches the game if used
3CB7-6FD7
69B7-6F07 - 59B7-6DA7 - Start as hovercraft Mario, get any item to become invincible with a Bullet Bill in reserve
3CB7-6FD7
69B7-6F07 - 55B7-6DA7 - Start as hovercraft Mario, get any item to put a shell-less turtle in reserve
3CB7-6FD7
69B7-6F07 - 5BB7-6DA7 - Start as hovercraft Mario, get a Mushroom to turn it into a Pirahna plant and get a giant 'Bullet Blob' in reserve
3CB7-6FD7
69B7-6F07 - 6DB7-6DA7 - Start as hovercraft Mario, get a Mushroom to put a flying key in reserve
3CB7-6FD7
69B7-6F07 - 64B7-6DA7 - Start as hovercraft Mario, get a Fire Flower to put an invisibility flower in reserve, or a Mushroom to turn invincible and get a football Koopa in reserve
3CB7-6FD7
69B7-6F07 - 67B7-6DA7 - Start as hovercraft Mario, get a Fire Flower to put a magic squished dinosaur in reserve which will let you clear the round instantly if collected
3CB7-6FD7
69B7-6F07 - 66B7-6DA7 - Start as Sub-Zero Mario, get a Fire Flower or Mushroom to put a 1-Up Mushroom in reserve, use that or any other 1-Up Mushroom to put a Yoshi in reserve
3CB7-6FD7
69B7-6F07 - 6BB7-6DA7 - Start as Mario with a strange walk, get a Mushroom for Yoshi's thank-you message
3CB7-6FD7
69B7-6F07 - C9B7-6DA7 - Mario drives without benefit of a car
3CB7-6FD7
69B7-6F07 - 69B7-6F07 - Start as red spazms mario (lose it when hit or die, so use Galoob's codes to keep your big etc)
- 31B7-6F07 - Start as Super Mario
- CBC4-6DAD - Start button has no effect
- CBC5-6DAD - Start and select button combo makes the game pause forever
- CBCA-6DAD - Whenever you land hard on the ground via the cape, you die
- 0BCD-AF6F - At the beginning of a level you go to the Yoshi bonus stage and when you fall the level is beaten!
- 61CB-AF6F - Nintendo Presents, BO
- CB28-DF6D - Keep powerups when you fall and die
- D322-D4DD - Get more lives when you die
- DE22-D4DD - Die after losing one life
- BB22-D4DD - Lose every life except one when you die
- C022-D4DD - Says 'game over' after every life
- C222-D4DD - Infinite lives
- EE28-6F6F - Runs super fast without holding down run; turn around with spin jump
- EE2D-AF6F - Run super fast one direction; hard to control
- EE2C-AF0F - Floating Mario
- DD2C-AF6F - Holding B allows you to fly to the top of the screen, sometimes off screen. Good code, but can be a problem in caves.
- DF2C-AF6F - Mega-jump
- D42C-AF6F - Super jump
- D02C-AF6F - Low jump
- DE2C-AF6F - Bogus jump
- 5A2C-AF6F - Mario shakes repeatedly and if you hold A or B and down you can go through the floor sometimes. This is very useful in case you want to get somewhere that you can't below you. You have to quickly press A or B twice and then hold to get him off the ground and flying
- CF2C-AF6F - Fiying ability
- 842C-AF6F - Skitz jumps
- A52C-AF6F - Mario shakes. He can't go through the floor like he can in the other code. The good thing is that you only have to press and hold A or B once to get him off the ground
- 232C-AF6F - Jackhammer jump
- 3D2C-AF6F - Weird jump. (Dosen't work with a cape)
- 312C-AF6F - Bunny/moon Jumps
- EE2C-AF6F - To-the-moon jump, flying helicopter spin
- 4B2C-AF64 - Mario can only jump about an inch high
- E82C-AF64 - You can climb and fall just like the original except much faster
- DD32-6DAD - Invincibility
- D732-6DAD - Low gravity in levels over water
- D032-6DAD - Phony invincibility
- D532-6DAD - No music
- D332-6DAD - Dragon coins change little Mario into Luigi
- 7732-6DAD - Fake Fire mario (red suit, no fireballs)
- 9D32-6DAD - Black Mario
- 5332-6DAD - Invisibility
- 4832-ADAD - After you get a powerup, Mario's head will always face left, even while walking/flying/jumping right!
- CBEA-6DAD - You can swim in every level.
- D2E5-A7AD - Extra life with every Dragon Coin
- CBED-6DDF - Keep powerups when hit
- CBED-6D0F - Keep powerups when hit; invincible shell-less turtle drops from item box if anything is in it
- CDED-6D6F - Instantly shrink when you get hit
- CBED-6DAF - Glitched graphics when shrinking
- CBED-6FDF - One hit kills even when large
- CBEF-6F6F - Super stomp - run into any enemy from the side when small and you will be propelled upwards and stomp them!
- CBEF-67AF - Shrink/die instantly
- CBE4-6DDF - Shrink when hit ultra fast
- 0DED-AFDF - Regular nighttime
- 07ED-AFDF - No background
- 00ED-AFDF - Nighttime for pros
- 9EED-AF6F - Screen is upside down when you play.
- 40EC-AFDF - Sickening
- EEEC-AFDF - Motionless
- DFCE-64A0 - Little Yoshi grows after eating just one enemy
- DECE-A4A0 - Little Yoshi doesn't grow big